Virtual Reality (VR) Headsets Market Outlook 2018 Sales Revenue, Strategy to 2026

Coherent Market Insights has recently updated its massive report catalogue by adding a fresh study titled “Global Virtual Reality (VR) Headsets Market – Industry Analysis, Size, Share, Growth, Trends, & Forecast 2018-2026”. This business intelligence study encapsulates vital details about the market current as well as future status during the mentioned forecast period of 2026. The report also targets important facets such as market drivers, challenges, latest trends, and opportunities associated with the growth of manufacturers in the global market for Virtual Reality (VR) Headsets. Along with these insights, the report provides the readers with crucial insights on the strategies implemented by leading companies to remain in the lead of this competitive market.

Request Free sample copy here @ https://www.coherentmarketinsights.com/insight/request-pdf/1346

This report on the Virtual Reality (VR) Headsets market studies the current as well as future prospects of the market globally. The stakeholders of this report include companies and intermediaries engaged in the wellness programs and services for corporate companies and new entrants planning to enter this market. This report comprises an elaborate executive summary along with a market snapshot providing overall information of various segments and sub-segments considered in the scope of the study. This section also provides overall information and data analysis of the global Virtual Reality (VR) Headsets market regarding leading market segments based on service type and regions.

Market Dynamics –Virtual reality headset have a stereoscopic head-mounted display, which provides realistic images separately for each eye, stereo sound, and sensors for head motion tracing. Sensors used for head motion tracking are gyroscopes, accelerometers, and structured light systems, among others. Moreover, virtual reality headsets also comprises sensors for eye tracing and gaming controller.

Geographically, Virtual Reality (VR) Headsets market report 2018-2026 provides a detailed analysis of major regions such as North America, Europe, Asia Pacific, South America & the Middle East and Africa. Virtual Reality (VR) Headsets market analysis is provided for the international market including development history, competitive landscape analysis, and major regional development status, segmentations with product type and application.

Virtual Reality (VR) Headsets market report covers types, applications, Vendors, production, consumption, sales, revenue, market share, gross margin, cost, gross, market share, CAGR, imports & exports, and market influencing factors.

This research study covers Virtual Reality (VR) Headsets Market competition by top manufacturers, with production, price, and revenue (value) and market share. Major Participants Included in Virtual Reality (VR) Headsets Market are, Sony Corporation, Samsung electronics Ltd., HTC Corporation, Google, Inc., Microsoft Corporation, LG Electronics, Inc., Avegant Corporation, Facebook, Fove, Inc., and Oculus VR, LLC.

In the end, the report makes some important proposals for a new project of Virtual Reality (VR) Headsets Industry before evaluating its feasibility. Overall, the report provides an in-depth insight of global market covering all important parameters.

  • Virtual Reality (VR) Headsets driver
  • Virtual Reality (VR) Headsets challenge
  • Virtual Reality (VR) Headsets trend

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What Virtual Reality (VR) Headsets Market Research Offers:

  • Global Virtual Reality (VR) Headsets industry shares drivers, constraints, opportunities, threats, challenges, investment opportunities
  • Virtual Reality (VR) Headsets Industry gives assessments for the regional level analysis with Production, Sales, Consumption, Imports, and Exports
  • Virtual Reality (VR) Headsets market provides manufacturers with basic information, product category, sales revenue, price, and gross margin (2018-2026)
  • Virtual Reality (VR) Headsets market forecasts for a minimum of 6 to 8 years of all the mentioned segments
  • Supply chain trends mapping the latest technological advancements
  • Strategic for the new entrants in the Virtual Reality (VR) Headsets market
  • Manufacturing process, suppliers, price, production and consumption analysis, mode of transport and cost analysis, industry chain analysis
  • Company profiling with detailed strategies, financials, and recent developments

TOC of Virtual Reality (VR) Headsets Market Report Covered: Market research methodology, Opportunity in the market, Market landscape, Market segmentation by type, Geographical Segmentation, Market drivers, Market challenges, Market trends, Virtual Reality (VR) Headsets market Vendors landscape, List of Exhibits

Virtual Reality (VR) Headsets Market to Witness Unprecedented Growth in Coming Years

Coherent Market Insights has recently updated its massive report catalogue by adding a fresh study titled “Global Virtual Reality (VR) Headsets Market – Industry Analysis, Size, Share, Growth, Trends, & Forecast 2018-2026”. This business intelligence study encapsulates vital details about the market current as well as future status during the mentioned forecast period of 2026. The report also targets important facets such as market drivers, challenges, latest trends, and opportunities associated with the growth of manufacturers in the global market for Virtual Reality (VR) Headsets. Along with these insights, the report provides the readers with crucial insights on the strategies implemented by leading companies to remain in the lead of this competitive market.

Request Free sample copy here @ https://www.coherentmarketinsights.com/insight/request-pdf/1346

This report on the Virtual Reality (VR) Headsets market studies the current as well as future prospects of the market globally. The stakeholders of this report include companies and intermediaries engaged in the wellness programs and services for corporate companies and new entrants planning to enter this market. This report comprises an elaborate executive summary along with a market snapshot providing overall information of various segments and sub-segments considered in the scope of the study. This section also provides overall information and data analysis of the global Virtual Reality (VR) Headsets market regarding leading market segments based on service type and regions.

Market Dynamics –Virtual reality headset have a stereoscopic head-mounted display, which provides realistic images separately for each eye, stereo sound, and sensors for head motion tracing. Sensors used for head motion tracking are gyroscopes, accelerometers, and structured light systems, among others. Moreover, virtual reality headsets also comprises sensors for eye tracing and gaming controller.

Geographically, Virtual Reality (VR) Headsets market report 2018-2026 provides a detailed analysis of major regions such as North America, Europe, Asia Pacific, South America & the Middle East and Africa. Virtual Reality (VR) Headsets market analysis is provided for the international market including development history, competitive landscape analysis, and major regional development status, segmentations with product type and application.

Virtual Reality (VR) Headsets market report covers types, applications, Vendors, production, consumption, sales, revenue, market share, gross margin, cost, gross, market share, CAGR, imports & exports, and market influencing factors.

This research study covers Virtual Reality (VR) Headsets Market competition by top manufacturers, with production, price, and revenue (value) and market share. Major Participants Included in Virtual Reality (VR) Headsets Market are, Sony Corporation, Samsung electronics Ltd., HTC Corporation, Google, Inc., Microsoft Corporation, LG Electronics, Inc., Avegant Corporation, Facebook, Fove, Inc., and Oculus VR, LLC.

In the end, the report makes some important proposals for a new project of Virtual Reality (VR) Headsets Industry before evaluating its feasibility. Overall, the report provides an in-depth insight of global market covering all important parameters.

  • Virtual Reality (VR) Headsets driver
  • Virtual Reality (VR) Headsets challenge
  • Virtual Reality (VR) Headsets trend

Virtual Reality Headsets Market Taxonomy

On the basis of headset type, the global virtual reality headsets market is segmented into:

  • Handheld
  • Smartphones Enabled
  • PC-connected

On the basis of component, the global virtual reality headsets market is segmented into:

  • Head-mounted display
  • Stereo sound system
  • Head motion tracking sensor
  • Controllers
  • Display screen

On the basis of application, the global virtual reality headsets market is segmented into:

  • Consumer Electronics
  • Healthcare
  • Games & Entertainment
  • Automobile
  • Education
  • Real Estate
  • Military

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What Virtual Reality (VR) Headsets Market Research Offers:

  • Global Virtual Reality (VR) Headsets industry shares drivers, constraints, opportunities, threats, challenges, investment opportunities
  • Virtual Reality (VR) Headsets Industry gives assessments for the regional level analysis with Production, Sales, Consumption, Imports, and Exports
  • Virtual Reality (VR) Headsets market provides manufacturers with basic information, product category, sales revenue, price, and gross margin (2018-2026)
  • Virtual Reality (VR) Headsets market forecasts for a minimum of 6 to 8 years of all the mentioned segments
  • Supply chain trends mapping the latest technological advancements
  • Strategic for the new entrants in the Virtual Reality (VR) Headsets market
  • Manufacturing process, suppliers, price, production and consumption analysis, mode of transport and cost analysis, industry chain analysis
  • Company profiling with detailed strategies, financials, and recent developments

TOC of Virtual Reality (VR) Headsets Market Report Covered: Market research methodology, Opportunity in the market, Market landscape, Market segmentation by type, Geographical Segmentation, Market drivers, Market challenges, Market trends, Virtual Reality (VR) Headsets market Vendors landscape, List of Exhibits

Virtual Reality (VR) Headsets Market Set Explosive Growth to 2026

Virtual Reality (VR) Headsets Market reports cover complete modest view with the market stake and company profiles of the important contestants working in the worldwide market. The Virtual Reality (VR) Headsets market offers a summary of product specification, production analysis, technology, product type, considering key features such as gross, gross margin, revenue, cost. The report enlists several important factors, starting from the basics to advanced Market intelligence which play a crucial part in strategizing.

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Virtual reality headset have a stereoscopic head-mounted display, which provides realistic images separately for each eye, stereo sound, and sensors for head motion tracing. Sensors used for head motion tracking are gyroscopes, accelerometers, and structured light systems, among others. Moreover, virtual reality headsets also comprises sensors for eye tracing and gaming controller.

Virtual Reality (VR) Headsets Market research study provides key statistics on the Market status of the Virtual Reality (VR) Headsets manufacturers and is a valuable source of guidance and direction for companies and individuals interested in the Virtual Reality (VR) Headsets industry. The report also presents the vendor landscape and a corresponding detailed analysis of the major vendors operating in the Market. Virtual Reality (VR) Headsets Market report analyses the Market potential for each geographical region based on the growth rate, macroeconomic parameters, consumer buying patterns, and Market demand and supply scenarios.

In the end, the report makes some important proposals for a new project of Virtual Reality (VR) Headsets Industry before evaluating its feasibility. Overall, the report provides an in-depth insight of global market covering all important parameters.
• Virtual Reality (VR) Headsets driver
• Virtual Reality (VR) Headsets challenge
• Virtual Reality (VR) Headsets trend

There are Multiple Chapter to display the Global Virtual Reality (VR) Headsets Market some of them As Follow:

Chapter 1, Definition, Specifications, Classification, Applications of Virtual Reality (VR) Headsets Market Segment by Regions;
Chapter 2, Manufacturing Cost Structure, Raw Material and Suppliers, Manufacturing Process, Industry Chain Structure;
Chapter 3, Technical Data and Manufacturing Plants Analysis of Virtual Reality (VR) Headsets, Capacity and Commercial Production Date, Manufacturing Plants Distribution, R&D Status and Technology Source, Raw Materials Sources Analysis;
Chapter 4, Overall Market Analysis, Capacity Analysis (Company Segment), Sales Analysis (Company Segment), Sales Price Analysis (Company Segment);
Chapter 5 and 6, Regional Market Analysis that includes United States, China, Europe, Japan, Korea & Taiwan, Virtual Reality (VR) Headsets Segment Market Analysis (by Type);
Chapter 7 and 8, The Virtual Reality (VR) Headsets Segment Market Analysis (by Application) Major Manufacturers Analysis
Chapter 9, Market Trend Analysis, Regional Market Trend, Market Trend by Product Type Natural preservative, Chemical preservative, Market Trend by Application;
Chapter 10, Regional Marketing Type Analysis, International Trade Type Analysis, Supply Chain Analysis;
Chapter 11, The Consumers Analysis of Global Virtual Reality (VR) Headsets;
Chapter 12, Virtual Reality (VR) Headsets Research Findings and Conclusion, Appendix, methodology and data source;
Chapter 13, 14 and 15, Virtual Reality (VR) Headsets sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source.

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Major Key Players Involved In The Virtual Reality (VR) Headsets Market Report Are: Sony Corporation, Samsung electronics Ltd., HTC Corporation, Google, Inc., Microsoft Corporation, LG Electronics, Inc., Avegant Corporation, Facebook, Fove, Inc., and Oculus VR, LLC.

Major Question Answered in Virtual Reality (VR) Headsets market report:
• What will the market size be in 2026 and what will the growth rate be?
• What are the key market trends and growth drivers?
• What are the new project investment feasibilities?
• How does the market relate to the overall economy, demography and other similar markets?
• What is the regional supply/demand, import/export, capacity, production, production value?
• What are the challenges faced by key players in this market?
• What forces will shape the market going forward?
• What Strategies are the market players adopting to ensure sustainability?
• How market is categorized and which are the leading segments? Which region or country is driving demand?

Virtual Reality (VR) Headsets Market Strategies and Forecasts, Overview And Companies By 2026

Virtual reality helps enables users to interact with virtual environment with the help of virtual reality content including movies, videos games or a previously recorded 360-degree VR environment. Virtual reality has various applications from aiding in providing a virtual tour of the house to prospect buyers, to watching a football game in immersive augmented reality or interacting with doctors remotely. This is expected to aid in growth of virtual reality industry, in turn increasing demand for virtual reality headset devices.

Download PDF To explore detail study @ https://www.coherentmarketinsights.com/insight/request-pdf/1346

Increasing demand for smartphones is one of the major driving factors for the market growth

Major factors expected to propel growth of the global VR headsets market is proliferation of mobile devices specifically smartphones, as most VR headsets rely on the smartphone to display content and use various specially developed apps for the same. For instance, Matterport VR Showcase is a virtual reality app compatible with Samsung Galaxy series (Android Kitkat 4.4+) and Oculus Gear VR app needs to be installed on the device. According to Coherent Market Insights analysis, share of headset installed base of Samsung gear VR was around 16.3% globally, and the share of mobile phone based VR headsets were about 87% globally, in 2016. Over 2.56 billion smartphone users were reported worldwide in 2016. Hence, the increasing smartphone sales are further increasing the growth of VR headsets market.

Proliferation of digital entertainment and media segment is expected to drive growth of the global virtual reality headsets market

Increasing utilization of digital entertainment and digital media is expected to accelerate global market growth. For example, film producers, professional sports leagues and associations are increasingly adopting virtual reality technology, in order to increase their customer base. For example, in 2015, the NBA Golden State Warriors experimented with NextVR technology to stream their regular-session for individuals using Samsung Gear headsets. Furthermore, music and adult entertainment segments are also adopting virtual reality technology to produce 3D contents, which is expected to increase their viewers’ base. Moreover, on-demand series providers are also adopting virtual reality technology, in order to enhance consumer experience. For example, in 2016, HBO provides virtual reality 360 degree content for famous series, Game of Thrones. Therefore, increasing demand for virtual reality technology is expected to propel growth of virtual reality headsets market in digital entertainment and media sector.

Browse More About the Market Study @ https://www.coherentmarketinsights.com/ongoing-insight/virtual-reality-headsets-market-1346

Virtual Reality Headsets Market: Regional Insights

The global virtual reality headsets market is segmented on the basis of regions into North America, Europe, Asia Pacific, Latin America, the Middle East, and Africa. The North America region held the dominant position in the market in 2016 and is projected to retain its dominance throughout the forecast period. The U.S. and Canada are major economies driving the growth of virtual reality content creation market in this region. High adoption of novel technologies such as virtual reality and prevalent of video gaming culture in the region especially in the U.S. have driven the growth of virtual reality content creation market. According to Coherent Market Insights analysis, the U.S. virtual reality video market was valued approximately US$ 122.8 million and the virtual reality gaming revenue was valued about US$ 276.3 million in 2016.

Virtual Reality Headsets Market: Competitive Background

Major players operating in the global virtual reality headsets market are Sony Corporation, Samsung electronics Ltd., HTC Corporation, Google, Inc., Microsoft Corporation, LG Electronics, Inc., Avegant Corporation, Facebook, Fove, Inc., and Oculus VR, LLC.

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Latest Study Reveals Key Factors that Will Drive the Growth of Virtual Reality (VR) Headsets Market

Virtual reality headset have a stereoscopic head-mounted display, which provides realistic images separately for each eye, stereo sound, and sensors for head motion tracing. Sensors used for head motion tracking are gyroscopes, accelerometers, and structured light systems, among others. Moreover, virtual reality headsets also comprises sensors for eye tracing and gaming controller.

Virtual reality helps enables users to interact with virtual environment with the help of virtual reality content including movies, videos games or a previously recorded 360-degree VR environment. Virtual reality has various applications from aiding in providing a virtual tour of the house to prospect buyers, to watching a football game in immersive augmented reality or interacting with doctors remotely. This is expected to aid in growth of virtual reality industry, in turn increasing demand for virtual reality headset devices.

Download PDF To explore detail study @ https://www.coherentmarketinsights.com/insight/request-pdf/1346

Increasing demand for smartphones is one of the major driving factors for the market growth

Major factors expected to propel growth of the global VR headsets market is proliferation of mobile devices specifically smartphones, as most VR headsets rely on the smartphone to display content and use various specially developed apps for the same. For instance, Matterport VR Showcase is a virtual reality app compatible with Samsung Galaxy series (Android Kitkat 4.4+) and Oculus Gear VR app needs to be installed on the device. According to Coherent Market Insights analysis, share of headset installed base of Samsung gear VR was around 16.3% globally, and the share of mobile phone based VR headsets were about 87% globally, in 2016. Over 2.56 billion smartphone users were reported worldwide in 2016. Hence, the increasing smartphone sales are further increasing the growth of VR headsets market.

Proliferation of digital entertainment and media segment is expected to drive growth of the global virtual reality headsets market

Increasing utilization of digital entertainment and digital media is expected to accelerate global market growth. For example, film producers, professional sports leagues and associations are increasingly adopting virtual reality technology, in order to increase their customer base. For example, in 2015, the NBA Golden State Warriors experimented with NextVR technology to stream their regular-session for individuals using Samsung Gear headsets. Furthermore, music and adult entertainment segments are also adopting virtual reality technology to produce 3D contents, which is expected to increase their viewers’ base. Moreover, on-demand series providers are also adopting virtual reality technology, in order to enhance consumer experience. For example, in 2016, HBO provides virtual reality 360 degree content for famous series, Game of Thrones. Therefore, increasing demand for virtual reality technology is expected to propel growth of virtual reality headsets market in digital entertainment and media sector.

Browse More About the Market Study @ https://www.coherentmarketinsights.com/ongoing-insight/virtual-reality-headsets-market-1346

Increasing adoption of virtual reality headsets in military and defense sector is expected to be another factor for growth of the market

Demand for virtual reality headsets in military and other scientific application is increasing significantly and is a key factor expected to boost growth of the global virtual reality headsets market. This is attributed to rising need for improvement of mental and physical training program, which includes combat training, flight simulation, battlefield simulation, and vehicle simulation among others. It aids in providing better training experience to the soldiers. For instance, the United States Department of Defense adopted virtual and augmented reality to reduce its training budget. According to the U.S. Navy, it is expected to invest US$ 6 billion to US$ 6.12 billion per year for training and simulation purpose from 2016 to 2021 for virtual reality. This is, in turn, expected to aid in growth of the market over the forecast period.

Virtual Reality Headsets Market: Regional Insights

The global virtual reality headsets market is segmented on the basis of regions into North America, Europe, Asia Pacific, Latin America, the Middle East, and Africa. The North America region held the dominant position in the market in 2016 and is projected to retain its dominance throughout the forecast period. The U.S. and Canada are major economies driving the growth of virtual reality content creation market in this region. High adoption of novel technologies such as virtual reality and prevalent of video gaming culture in the region especially in the U.S. have driven the growth of virtual reality content creation market. According to Coherent Market Insights analysis, the U.S. virtual reality video market was valued approximately US$ 122.8 million and the virtual reality gaming revenue was valued about US$ 276.3 million in 2016.

Virtual Reality Headsets Market: Competitive Background

Major players operating in the global virtual reality headsets market are Sony Corporation, Samsung electronics Ltd., HTC Corporation, Google, Inc., Microsoft Corporation, LG Electronics, Inc., Avegant Corporation, Facebook, Fove, Inc., and Oculus VR, LLC.

Request for Customization @ https://www.coherentmarketinsights.com/insight/request-customization/1346

Virtual Reality (VR) Headsets Market Seeking Growth from Emerging Study Drivers, Restraints and Forecast 2026

Virtual reality headset have a stereoscopic head-mounted display, which provides realistic images separately for each eye, stereo sound, and sensors for head motion tracing. Sensors used for head motion tracking are gyroscopes, accelerometers, and structured light systems, among others. Moreover, virtual reality headsets also comprises sensors for eye tracing and gaming controller.

Virtual reality helps enables users to interact with virtual environment with the help of virtual reality content including movies, videos games or a previously recorded 360-degree VR environment. Virtual reality has various applications from aiding in providing a virtual tour of the house to prospect buyers, to watching a football game in immersive augmented reality or interacting with doctors remotely. This is expected to aid in growth of virtual reality industry, in turn increasing demand for virtual reality headset devices.

Download PDF To explore detail study @ https://www.coherentmarketinsights.com/insight/request-pdf/1346

Increasing demand for smartphones is one of the major driving factors for the market growth

Major factors expected to propel growth of the global VR headsets market is proliferation of mobile devices specifically smartphones, as most VR headsets rely on the smartphone to display content and use various specially developed apps for the same. For instance, Matterport VR Showcase is a virtual reality app compatible with Samsung Galaxy series (Android Kitkat 4.4+) and Oculus Gear VR app needs to be installed on the device. According to Coherent Market Insights analysis, share of headset installed base of Samsung gear VR was around 16.3% globally, and the share of mobile phone based VR headsets were about 87% globally, in 2016. Over 2.56 billion smartphone users were reported worldwide in 2016. Hence, the increasing smartphone sales are further increasing the growth of VR headsets market.

Proliferation of digital entertainment and media segment is expected to drive growth of the global virtual reality headsets market

Increasing utilization of digital entertainment and digital media is expected to accelerate global market growth. For example, film producers, professional sports leagues and associations are increasingly adopting virtual reality technology, in order to increase their customer base. For example, in 2015, the NBA Golden State Warriors experimented with NextVR technology to stream their regular-session for individuals using Samsung Gear headsets. Furthermore, music and adult entertainment segments are also adopting virtual reality technology to produce 3D contents, which is expected to increase their viewers’ base. Moreover, on-demand series providers are also adopting virtual reality technology, in order to enhance consumer experience. For example, in 2016, HBO provides virtual reality 360 degree content for famous series, Game of Thrones. Therefore, increasing demand for virtual reality technology is expected to propel growth of virtual reality headsets market in digital entertainment and media sector.

Browse More About the Market Study @https://www.coherentmarketinsights.com/ongoing-insight/virtual-reality-headsets-market-1346

Virtual Reality Headsets Market: Regional Insights

The global virtual reality headsets market is segmented on the basis of regions into North America, Europe, Asia Pacific, Latin America, the Middle East, and Africa. The North America region held the dominant position in the market in 2016 and is projected to retain its dominance throughout the forecast period. The U.S. and Canada are major economies driving the growth of virtual reality content creation market in this region. High adoption of novel technologies such as virtual reality and prevalent of video gaming culture in the region especially in the U.S. have driven the growth of virtual reality content creation market. According to Coherent Market Insights analysis, the U.S. virtual reality video market was valued approximately US$ 122.8 million and the virtual reality gaming revenue was valued about US$ 276.3 million in 2016.

Virtual Reality Headsets Market: Competitive Background

Major players operating in the global virtual reality headsets market are Sony Corporation, Samsung electronics Ltd., HTC Corporation, Google, Inc., Microsoft Corporation, LG Electronics, Inc., Avegant Corporation, Facebook, Fove, Inc., and Oculus VR, LLC.

Request for Customization @ https://www.coherentmarketinsights.com/insight/request-customization/1346

Virtual Reality (VR) Headsets Market Usage, Dosage And Side Effects Analysis 2018 to 2026

Virtual reality headset have a stereoscopic head-mounted display, which provides realistic images separately for each eye, stereo sound, and sensors for head motion tracing. Sensors used for head motion tracking are gyroscopes, accelerometers, and structured light systems, among others. Moreover, virtual reality headsets also comprises sensors for eye tracing and gaming controller.

Virtual reality helps enables users to interact with virtual environment with the help of virtual reality content including movies, videos games or a previously recorded 360-degree VR environment. Virtual reality has various applications from aiding in providing a virtual tour of the house to prospect buyers, to watching a football game in immersive augmented reality or interacting with doctors remotely. This is expected to aid in growth of virtual reality industry, in turn increasing demand for virtual reality headset devices.

Download PDF To explore detail study @ https://www.coherentmarketinsights.com/insight/request-pdf/1346

Increasing demand for smartphones is one of the major driving factors for the market growth

Major factors expected to propel growth of the global VR headsets market is proliferation of mobile devices specifically smartphones, as most VR headsets rely on the smartphone to display content and use various specially developed apps for the same. For instance, Matterport VR Showcase is a virtual reality app compatible with Samsung Galaxy series (Android Kitkat 4.4+) and Oculus Gear VR app needs to be installed on the device. According to Coherent Market Insights analysis, share of headset installed base of Samsung gear VR was around 16.3% globally, and the share of mobile phone based VR headsets were about 87% globally, in 2016. Over 2.56 billion smartphone users were reported worldwide in 2016. Hence, the increasing smartphone sales are further increasing the growth of VR headsets market.

Proliferation of digital entertainment and media segment is expected to drive growth of the global virtual reality headsets market

Increasing utilization of digital entertainment and digital media is expected to accelerate global market growth. For example, film producers, professional sports leagues and associations are increasingly adopting virtual reality technology, in order to increase their customer base. For example, in 2015, the NBA Golden State Warriors experimented with NextVR technology to stream their regular-session for individuals using Samsung Gear headsets. Furthermore, music and adult entertainment segments are also adopting virtual reality technology to produce 3D contents, which is expected to increase their viewers’ base. Moreover, on-demand series providers are also adopting virtual reality technology, in order to enhance consumer experience. For example, in 2016, HBO provides virtual reality 360 degree content for famous series, Game of Thrones. Therefore, increasing demand for virtual reality technology is expected to propel growth of virtual reality headsets market in digital entertainment and media sector.

Browse More About the Market Study @ https://www.coherentmarketinsights.com/ongoing-insight/virtual-reality-headsets-market-1346

Increasing adoption of virtual reality headsets in military and defense sector is expected to be another factor for growth of the market

Demand for virtual reality headsets in military and other scientific application is increasing significantly and is a key factor expected to boost growth of the global virtual reality headsets market. This is attributed to rising need for improvement of mental and physical training program, which includes combat training, flight simulation, battlefield simulation, and vehicle simulation among others. It aids in providing better training experience to the soldiers. For instance, the United States Department of Defense adopted virtual and augmented reality to reduce its training budget. According to the U.S. Navy, it is expected to invest US$ 6 billion to US$ 6.12 billion per year for training and simulation purpose from 2016 to 2021 for virtual reality. This is, in turn, expected to aid in growth of the market over the forecast period.

Virtual Reality Headsets Market: Regional Insights

The global virtual reality headsets market is segmented on the basis of regions into North America, Europe, Asia Pacific, Latin America, the Middle East, and Africa. The North America region held the dominant position in the market in 2016 and is projected to retain its dominance throughout the forecast period. The U.S. and Canada are major economies driving the growth of virtual reality content creation market in this region. High adoption of novel technologies such as virtual reality and prevalent of video gaming culture in the region especially in the U.S. have driven the growth of virtual reality content creation market. According to Coherent Market Insights analysis, the U.S. virtual reality video market was valued approximately US$ 122.8 million and the virtual reality gaming revenue was valued about US$ 276.3 million in 2016.

Virtual Reality Headsets Market: Competitive Background

Major players operating in the global virtual reality headsets market are Sony Corporation, Samsung electronics Ltd., HTC Corporation, Google, Inc., Microsoft Corporation, LG Electronics, Inc., Avegant Corporation, Facebook, Fove, Inc., and Oculus VR, LLC.

Request for Customization @ https://www.coherentmarketinsights.com/insight/request-customization/1346